{"blyg":"0.4","id":"3yasn7hrca1ttjy50dh8n4a7q2","kind":"fragment","origin":"https://blyg.florianlohse.com/","page":"f/3yasn7hrca1ttjy50dh8n4a7q2/","author":{"name":"Florian Lohse","url":"https://florianlohse.com/"},"created":"2026-10-25T18:51:05Z","updated":"2026-10-25T18:51:06Z","version":1,"content_md":"Slowly emerging from yet another rabbit hole of tool building. Productive Procrastination never felt so enticing, yet it also yields more results than ever. I think the term “Productive Procrastination” might not age that well in the near future. Getting lost on satisfying side tracks may have been a recipe for failure on the main quest. But what if the environment changed, from linear RPG towards procedural sandbox builder?","content_html":"<p>Slowly emerging from yet another rabbit hole of tool building. Productive Procrastination never felt so enticing, yet it also yields more results than ever. I think the term “Productive Procrastination” might not age that well in the near future. Getting lost on satisfying side tracks may have been a recipe for failure on the main quest. But what if the environment changed, from linear RPG towards procedural sandbox builder?</p>\n","content_hash":"sha256:a47221f7b23ccc53a12ba7a33428db7718f1879eacb03b50901ee2da210c138a","media":[],"changelog":[{"version":1,"at":"2026-10-25T18:51:06Z","note":null}]}